This is why build versions may be removed from this page, or you have a build version displayed in the Teams app that isn't available on this page. In some cases, it is possible when a roll out reaches all customers in the cloud, the build version number may not be the same as the one that was used when the roll out started. See the release notes and mod compatibility list for more info.When Teams app builds are rolling out to customers, the initial build version that is rolled out may be incremented to a new build version number. Requires Stardew Valley 1.5.6 or later on Linux/macOS/Windows. 3.18.6 mainly fixes SpriteMaster compatibility in 3.18.5+ with a temporary workaround, adds asset propagation for some chatbox textures, and fixes issues with the item console commands.3.18.5 mainly overhauls compatibility rewriters to prepare for Stardew Valley 1.6 and simplify Android compatibility, improves startup times in some cases, fixes the SMAPI icon on Linux/macOS, and fixes various issues.3.18.4 mainly shows whether you're the host or a farmhand in the window titles in multiplayer, improves the test_input console command, improves support for automated installs, updates dependencies, and fixes bugs and errors.(Reminder for C# authors: make sure your mod code is ready for the upcoming SMAPI 4.0.0, which will release alongside Stardew Valley 1.6.) This update lets you customize mod load order and disable console input, improves performance when applying mod content edits, fixes multiplayer map edits, fixes the SMAPI icon on Linux/macOS, prepares for the upcoming Stardew Valley 1.6, and raises all deprecation messages to the final level. See the SMAPI 3.18 release highlights for the main changes in 3.18.
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